2025 Devlog #6 – Story Visuals, Weapons & First Basement Look

Good to see you again survivors let’s jump into this month’s progress. This month, we focused on strengthening the storytelling by integrating dynamic visual illustrations to complement the pixel art, helping players better understand key moments in the narrative. We also continued debugging and improving the player screen to ensure a smoother gameplay experience. OnContinue reading “2025 Devlog #6 – Story Visuals, Weapons & First Basement Look”

2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing

Hey there survivors, hope you’re all doing well and thanks again for following our development journey. This month, we continued expanding the Guest House, showcasing new rooms and environments that take advantage of our 3D top-down system. Each room is designed to tell a story about what happened there and how the world reached itsContinue reading “2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing”

2025 Devlog #4 – The Pillars of Our World

Hey there survivors, hope you’re all doing well and thanks again for following our journey. This month, we introduced a new way of presenting the game by creating four development capsules that represent the core pillars of our game: ambience and sound effects, combat and mechanics, UI and puzzles, and environments that evolve with theContinue reading “2025 Devlog #4 – The Pillars of Our World”