Even in silence… the work never really stops.

August was a lighter month as some of the team, including myself, took some well-deserved time off to recharge. That said, development kept moving forward in the background, and we made sure to keep sharing glimpses of the world we’re building.
We revisited some of our work through throwbacks and shared new music tracks, including a darker, more mysterious piece to reinforce the game’s atmosphere. We also showcased environmental moments and finally completed the Botanist room illustration.
Toward the end of the month, we began teasing what’s coming next: our upcoming demo. We shared early looks at new systems, including collectibles, and started laying the groundwork for what will be a big milestone for the project.
Sometimes you need to step back… just to come back stronger. September is where things start to ramp up.
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