Hey there survivors, hope you’re all doing well and thanks again for following our journey. This month, we introduced a new way of presenting the game by creating four development capsules that represent the core pillars of our game: ambience and sound effects, combat and mechanics, UI and puzzles, and environments that evolve with theContinue reading “2025 Devlog #4 – The Pillars of Our World”
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2025 Devlog #3 – March Update
Hey there survivors, hope you’re all doing well and thanks for following our development journey. This month, we revealed a new story scene showing that a key character from the first act is now dead, marking an important moment in the game’s narrative. Our illustrator, Frédéric, also began working on new illustrations, starting with aContinue reading “2025 Devlog #3 – March Update”
2025 Devlog #2 – Story, Quests & New Illustrations
Hello dear Survivors! This month focused more on story development and quest design, as we worked on structuring the second act where many characters, timelines, and events begin to intertwine. A lot of time was spent writing, organizing quests, and revising the game’s music to better match the atmosphere. We also had some great news:Continue reading “2025 Devlog #2 – Story, Quests & New Illustrations”
2025 Devlog #1 – New Year, New Environments & Med Bay
Hello dear Survivors! 2025 Devlog #1 – New Year, New Environments & Med BayWe started the year by giving the team some well-deserved time off to spend with family and recharge before another year of development. Once back to work, we kicked off the year with a new Med Bay scene featuring more gore andContinue reading “2025 Devlog #1 – New Year, New Environments & Med Bay”
