Another year has come to an end, and what a journey it’s been. Thank you to everyone who’s followed, tested, shared, and supported the project throughout the year. 2025 was our biggest milestone yet. We released our first public demo, gathered invaluable player feedback, participated in ScreamFest, and continued expanding Act 2 while polishing theContinue reading “2025 Devlog #12 – Closing the Chapter”
Category Archives: Uncategorized
2025 Devlog #11 – Back to Development
With the demo now in players’ hands, it was time to roll up our sleeves and get back to what we love most: building the next chapter of the adventure. November was all about finding the right balance between supporting the demo and continuing development of Act 2. We kept polishing the demo based onContinue reading “2025 Devlog #11 – Back to Development”
2025 Devlog #10 – Demo Release & Community Feedback
The wait is finally over… after all the hard work, we reached one of the biggest milestones in our journey. This month, we were finally able to put the game demo into your hands. October was all about the release of our first public demo. Seeing players finally experience the world we’ve been building overContinue reading “2025 Devlog #10 – Demo Release & Community Feedback”
2025 Devlog #9 – Demo Push, Title Reveal & First Trailer
We’re back… and this time, we’re not holding anything back. September marked a major turning point for us as we returned fully focused on preparing and showcasing our upcoming demo. We shared a wide range of content, including weapons, loadouts, gameplay scenes, and new mechanics, while also updating our Steam page and spreading the wordContinue reading “2025 Devlog #9 – Demo Push, Title Reveal & First Trailer”
2025 Devlog #8 – A Quiet Month, Atmosphere & Demo Preparation
Even in silence… the work never really stops. August was a lighter month as some of the team, including myself, took some well-deserved time off to recharge. That said, development kept moving forward in the background, and we made sure to keep sharing glimpses of the world we’re building. We revisited some of our workContinue reading “2025 Devlog #8 – A Quiet Month, Atmosphere & Demo Preparation”
2025 Devlog #7 – Guest House Expansion, New Enemies & Timed Puzzles
Survivors… we’ve been pushing deeper into the Guest House, and things are starting to take shape in unsettling ways. This month, we worked on new pixel animations, including a top-down door being violently busted open, something that proved more challenging than expected but adds a lot of impact to the gameplay. We also continued toContinue reading “2025 Devlog #7 – Guest House Expansion, New Enemies & Timed Puzzles”
2025 Devlog #6 – Story Visuals, Weapons & First Basement Look
Good to see you again survivors let’s jump into this month’s progress. This month, we focused on strengthening the storytelling by integrating dynamic visual illustrations to complement the pixel art, helping players better understand key moments in the narrative. We also continued debugging and improving the player screen to ensure a smoother gameplay experience. OnContinue reading “2025 Devlog #6 – Story Visuals, Weapons & First Basement Look”
2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing
Hey there survivors, hope you’re all doing well and thanks again for following our development journey. This month, we continued expanding the Guest House, showcasing new rooms and environments that take advantage of our 3D top-down system. Each room is designed to tell a story about what happened there and how the world reached itsContinue reading “2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing”
2025 Devlog #4 – The Pillars of Our World
Hey there survivors, hope you’re all doing well and thanks again for following our journey. This month, we introduced a new way of presenting the game by creating four development capsules that represent the core pillars of our game: ambience and sound effects, combat and mechanics, UI and puzzles, and environments that evolve with theContinue reading “2025 Devlog #4 – The Pillars of Our World”
2025 Devlog #3 – March Update
Hey there survivors, hope you’re all doing well and thanks for following our development journey. This month, we revealed a new story scene showing that a key character from the first act is now dead, marking an important moment in the game’s narrative. Our illustrator, Frédéric, also began working on new illustrations, starting with aContinue reading “2025 Devlog #3 – March Update”
