2025 Devlog #7 – Guest House Expansion, New Enemies & Timed Puzzles

Survivors… we’ve been pushing deeper into the Guest House, and things are starting to take shape in unsettling ways. This month, we worked on new pixel animations, including a top-down door being violently busted open, something that proved more challenging than expected but adds a lot of impact to the gameplay. We also continued toContinue reading “2025 Devlog #7 – Guest House Expansion, New Enemies & Timed Puzzles”

2025 Devlog #6 – Story Visuals, Weapons & First Basement Look

Good to see you again survivors let’s jump into this month’s progress. This month, we focused on strengthening the storytelling by integrating dynamic visual illustrations to complement the pixel art, helping players better understand key moments in the narrative. We also continued debugging and improving the player screen to ensure a smoother gameplay experience. OnContinue reading “2025 Devlog #6 – Story Visuals, Weapons & First Basement Look”

2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing

Hey there survivors, hope you’re all doing well and thanks again for following our development journey. This month, we continued expanding the Guest House, showcasing new rooms and environments that take advantage of our 3D top-down system. Each room is designed to tell a story about what happened there and how the world reached itsContinue reading “2025 Devlog #5 – Guest House Expansion, First Creature & Bug Fixing”

2025 Devlog #4 – The Pillars of Our World

Hey there survivors, hope you’re all doing well and thanks again for following our journey. This month, we introduced a new way of presenting the game by creating four development capsules that represent the core pillars of our game: ambience and sound effects, combat and mechanics, UI and puzzles, and environments that evolve with theContinue reading “2025 Devlog #4 – The Pillars of Our World”

2025 Devlog #3 – March Update

Hey there survivors, hope you’re all doing well and thanks for following our development journey. This month, we revealed a new story scene showing that a key character from the first act is now dead, marking an important moment in the game’s narrative. Our illustrator, Frédéric, also began working on new illustrations, starting with aContinue reading “2025 Devlog #3 – March Update”

2025 Devlog #2 – Story, Quests & New Illustrations

Hello dear Survivors! This month focused more on story development and quest design, as we worked on structuring the second act where many characters, timelines, and events begin to intertwine. A lot of time was spent writing, organizing quests, and revising the game’s music to better match the atmosphere. We also had some great news:Continue reading “2025 Devlog #2 – Story, Quests & New Illustrations”

2025 Devlog #1 – New Year, New Environments & Med Bay

Hello dear Survivors! 2025 Devlog #1 – New Year, New Environments & Med BayWe started the year by giving the team some well-deserved time off to spend with family and recharge before another year of development. Once back to work, we kicked off the year with a new Med Bay scene featuring more gore andContinue reading “2025 Devlog #1 – New Year, New Environments & Med Bay”