
The wait is finally over… after all the hard work, we reached one of the biggest milestones in our journey. This month, we were finally able to put the game demo into your hands.

October was all about the release of our first public demo. Seeing players finally experience the world we’ve been building over the past few years was an incredible feeling. Within just three days, we reached our first milestone of 100 Steam wishlists. It may seem like a small number to some, but for a small indie team like ours, it meant the world and reminded us that people are excited to see where this journey leads.
One of the highlights of the month was watching our very first live stream, where islayacevt played through the demo. Seeing someone discover the game, solve puzzles, and experience the atmosphere exactly as we had imagined was both surreal and incredibly rewarding.
As players shared their feedback, we got straight back to work. We listened carefully to your suggestions and quickly released several updates focused on improving clarity, fixing bugs, and polishing the overall experience. By the end of the month, the demo had already received multiple quality-of-life updates, making it smoother and more enjoyable for both new and returning players.

To help spread the word, we also took part in ScreamFest, giving even more players the opportunity to discover the game. With the demo in a much stronger state, we closed out October by shifting our focus back to development and officially resuming work on Act 2.


Thank you to everyone who downloaded the demo, shared their feedback, streamed the game, or added it to their wishlist. Every comment, bug report, and word of encouragement helps us build a better experience. We can’t wait to show you what’s coming next.
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