2025 Devlog #7 – Guest House Expansion, New Enemies & Timed Puzzles

Survivors… we’ve been pushing deeper into the Guest House, and things are starting to take shape in unsettling ways.

This month, we worked on new pixel animations, including a top-down door being violently busted open, something that proved more challenging than expected but adds a lot of impact to the gameplay. We also continued to showcase more scenes from the second act, with a strong focus on expanding and refining the Guest House environments.

On the gameplay side, we introduced new enemies and demonstrated combat using the assault rifle (M4), giving a better sense of how encounters are evolving. We also continued building narrative moments, including a new scene in the first act featuring the botanist, supported by our illustrations to strengthen storytelling.

We began implementing new puzzle mechanics as well, including a timed safe system where players must quickly input the correct combination under pressure. Alongside this, new rooms were added to the Guest House, continuing to enrich both the environment and the story.

The deeper we go, the more the world reveals… and not always in a good way. See you in the next devlog.

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