Good to see you again survivors let’s jump into this month’s progress.
This month, we focused on strengthening the storytelling by integrating dynamic visual illustrations to complement the pixel art, helping players better understand key moments in the narrative. We also continued debugging and improving the player screen to ensure a smoother gameplay experience.
On the audio side, we shared some of our in-house music, including the safe station theme, while also revealing a new concept illustration of our first creature. We reached another small but meaningful milestone of 400 followers on Twitter/X, and continued expanding our environments with a first look at the Guest House basement.


We also showcased new weapons, including the M4 assault rifle, and revealed more of the prologue’s key moment with Jason’s transformation scene.
That wraps up our progress for June. See you in the next devlog.
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