2025 Devlog #2 – Story, Quests & New Illustrations

Hello dear Survivors!

This month focused more on story development and quest design, as we worked on structuring the second act where many characters, timelines, and events begin to intertwine. A lot of time was spent writing, organizing quests, and revising the game’s music to better match the atmosphere.

We also had some great news: we were finally able to bring back our illustrator, Frédéric Bertrand-Hudon, who created the illustrations for our intro. We plan to include more illustrations throughout the game to add personality, immersion, and stronger storytelling alongside the pixel art.

This month was more focused on narrative, world-building, and the artistic direction of the game rather than showcasing new environments.

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2025 Devlog #1 – New Year, New Environments & Med Bay

Hello dear Survivors!


2025 Devlog #1 – New Year, New Environments & Med Bay
We started the year by giving the team some well-deserved time off to spend with family and recharge before another year of development. Once back to work, we kicked off the year with a new Med Bay scene featuring more gore and environmental storytelling, including a mysterious corpse that raises questions about what happened there.

We also continued expanding the second act, particularly the Guest House, showcasing several new rooms and environments currently in development.

Finally, we highlighted one of our game’s unique features: although the game is a top-down horror experience inspired by Resident Evil and Darkwood, we use 3D to show different floors simultaneously, adding depth and immersion to the environments.

Cheers and see you in the next one dear survivors.

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