Hello dear Survivors!
This month focused more on story development and quest design, as we worked on structuring the second act where many characters, timelines, and events begin to intertwine. A lot of time was spent writing, organizing quests, and revising the game’s music to better match the atmosphere.

We also had some great news: we were finally able to bring back our illustrator, Frédéric Bertrand-Hudon, who created the illustrations for our intro. We plan to include more illustrations throughout the game to add personality, immersion, and stronger storytelling alongside the pixel art.
This month was more focused on narrative, world-building, and the artistic direction of the game rather than showcasing new environments.
If you want to be more up to date on this project follow us on :
